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暗闇ダンス
16
2
Finished
Aug 12, 2015 to Nov 11, 2016
Undertaker by day, biker by night, Kaido Wataru dreams of one day riding at an unsurpassed speed. But the moment he finally reaches 300 km/h, a terrible accident sends him into a 3-year coma. When Wataru awakes, he finds that the Japan he once knew is long gone. Now followed by an otherworldly creature and equipped with a mysterious transplanted eye, Wataru embarks on his very own road movie. (Source: MU)
8.3/10
Average Review Score
100%
Recommend It
4
Reviews Worldwide
Suda51, founder of developer Grasshopper Manufacture is one of my favourite figures in gaming. His punk sense of style and strange mixture of philosophy and dick jokes gives him a unique flavour even among Japan’s most quirky of creators. Unfortunately, not everyone of his projects has turned out the best. In the late 2000s Suda was working with a lot of western companies that definitely wanted to market his wacky Asian game maker status and not much else. One such work, ‘Shadows of the Damned’ was a fun third person shooter but lacked Suda51 more charming writing that went behind all the funny visuals. Accordingto Grasshopper Manufacture’s official art-book, a lot of this was due to the publisher EA’s (of course), heavy tampering with project, including insisting it had to be a shooter. Suda would however eventually get to tell his vision of Shadows of the Dammed in the form of a twisted surreal manga called ‘Kurayami Dance’. In his original interviews Suda says that his idea of Kurayami (later to become Shadows) was that of the protagonist exploring a castle town coveted in darkness, heavily inspired by Franz Kafka’s novel ‘The Castle’. This overview is more or less the gist of Kurayami’s plot. Young undertaker Wataru Kaido (later known as Wataru Kamikaze) is in a “hurry to live”. He attempts to drive a motorcycle passed 300 mph to experience life at its peak. The inevitable crash from this stunt leaves him in a three-year coma. When he wakes up, he finds the city, Houdou City, completely deserted as everyone now works in Castle City, a brand-new high-end walled off city town complete with a giant cylinder like castle in the middle. The next day his boss asks him to perform a funeral right at the top of the castle for the royalty, so he gets going. From here he meets a cast of strange characters as he ascends through the city. The first thing to note about the manga’s is its great use of artistic ambience. The world has a surreal visual style reminiscent of German expressionism. Buildings are curved and distorted, and characters are framed at strange angle and occasionally drawn out of proportion to make them seem larger and more daunting. This creates an effect of making the world more imposing. In Houdou city, it further adds to the feeling of emptiness and isolation with no one inhabiting such large structures. On the other hand, the chapters in Castle City are packed with a large variety of people, shops, service stands, signs, etc. Characters are presented from closer shots confined in visible walls, creating a more claustrophobic atmosphere. If Kurayami was supposed to be a game about darkness, that certainly followed into the manga as well. The series occasionally will rely on darkened panels, similar to dark deco styles where white characters will be drawn on black background paper. It creates a dynamic contrast and adds to the sinister dreamlike nature of the Castle. The plot has a very Alice in Wonderland like structure with our main character Wataru making his way up the tower and meeting a cast of eccentric personalities along the way. The writing is filled with Suda’s usual quirks. Characters weave in and out of deep philosophical thoughts, to modern pop culture references to low brow sex jokes within pages in each other but there’s still a steady flow between the dialogue. The manga knows how to make characters eccentric enough to spark the reader’s attention, but it’s executed in a more casual chilled out manner making it easier to digest the bizarre nature of conversations. With that being said, some sections can come off as a bit too strange for their own good. Suda like’s his abstract, interpretive storytelling and it shows. The manga can jump between dreams and reality and strange imagery or character twists can seemingly pop out of nowhere. If you’ve played Killer 7 or watched something like Serial Experiments Lain, you’ll be more used to it but it’s not a style for everyone. I will say though that underneath all the surreal imagery is an aspect of realism. The character still talks and act in ways that real people would (at least most of the time) and their relationships and character development feel genuine. An example of this is when a woman rescues Wataru, has lunch with him at a cafe and then demands he marry her on the spot. It seems crazy, but the manga gives time for both characters to explain their motivations and in a strange way, I could kind of see where they're coming from and even start to get behind it. Looking at broader topics, the manga combines Kafka’s themes of vague yet draconic bureaucracy and the crushing effect that it has on people’s psyche with recurring themes of Suda’s work like death, individuality and society. The people in the Castle City take death very lightly. They are willing to kill themselves over the most minuscule of misconduct and those that do die can be easily replaced with another ‘Tanaka’. When combined with the closed in feeling of the castle, it’s a pretty obvious but effective metaphor for the machine-like nature of the Japanese work force and disposability of those deemed inefficient. The manga outright says that the people working in the castle feel like they’re already died and that their current life is more like a ‘bonus’ check. All of this clash with the views of our main character Wataru Kamikaze who is defined by his need to feel alive. As an undertaker, he deals with death daily and feels that he has to live life “in a hurry” meaning to experience everything he possible can. His hobby of high-speed motorcycle racing only further fuels his need to push himself to feel as alive as possible, since of course: when do you feel more alive than when you're closest to death. As the story continues this idea is tested by those living within the tower, leading Wataru to rethink his ideals and come to new conclusions about the relationship between life and death. He's also just a fun, witty straight man. Watching his snarky dialogue with luchador doctors and killer mascot assassins is entertaining to watch and presented in a comic but accessible fashion, once you look passed the madness of the context. It is important to note that Suda himself worked as an undertaker before moving into game design. As such, the subject of death and playing with death without thinking of the consequences are seen throughout a lot of his games but Kurayami Death is probably where he’s gone the most in depth about it. It’s a strange little story filled with strange visuals and characters but like all of Suda’s best work it has meaningful writing and heart underneath. The characters are quirky but still down to earth enough to be likeable and the themes are well delivered even if a bit on the nose. Not all of it will make sense but I think that’s part of the fun with artsy farsty surrealist manga. If you’d think you’d like to go on a dark dream like trip, this is a good one to check out. Ps: Also, if you like Suda’s other work, there’s a ton of Easter eggs from his games in this one. Even a certain assassin shows up, it’s really cool.
Kurayami Dance is one of the most unique mangas I've ever read. It feels like someone's personality in both text and drawing are imbued into every page of this 2-volume story. It's one of my favorites not just because of the witty dialogue or the stunning art (which is what hooked me in the beginning), but also the concepts that, although seemingly distant from each other, are all closely aligned. Premise: Wataru Kaido is an undertaker by day, motorcyclist at night, and in chapter 1 he seeks to go past 300 miles per hour on the mountain roads because he's "in a rush to live."After passing 300 and seeing the all-encompassing red, he crashes (violently). He wakes up from his coma 2 years later into a world slightly different than what he remembers: a new leader, and a weird inner demon companion. After quickly getting used to it he takes a job to take care of a death in the Kurogane Kingdom, running into interesting persons and crooked countries along the way who make him question whether he was in a rush to live or to die, and what the true value of life and death really is. Story: 10/10 I'll be honest: I don't think that there is much to "get" or to understand beyond the central theme of life and death, and I don't think it's really supposed to make complete sense. But it's all completely enjoyable and in my opinion, I wouldn't have it any other way. The story reads out as some sort of bizarre dream by the part of "Kamikaze" Wataru, in which disjointed events happen one after another, and the reality of these events are so often called into question... No really, Wataru often asks the people around him "did that just happen?" to which they say "No, the event ____ in which ____ certainly did/did not just happen." The dialogue amuses me so often I forget just how dark many of the themes are. The dialogue sounds very different from other mangas because of the way that the characters are all so blunt and sometimes rude, as opposed to common Japanese manga where there are certain cultural aspects in place and everyone is respectful. But it adds to the clarity of the story because kind of like the art style, things move forward in crisp black-and-white. I suppose this is a lucky combination of the manga setting (not modern Japan), the translator work (which is aMAzing), and of course Suda51's writing skills. Speaking of Suda51, I did some research to find that this was based on the initial story script of the video game Shadows of the Damned, originally named Kurayami. Apparently he's a really famous dude. Kurayami Dance honestly reads as some sort of passion project, just for Suda51, as it's peppered by references to other things he's worked on (for no apparent reason) as well as video game suggestions, actor names, and songs interwoven into the dialogue. It fits as a weird kind of banter. Since Kurayami Dance was so good, perhaps it would be worth looking into his other works. Art: 10/10 The art actually captured me more than anything else in Kurayami Dance. Just like everything else, it is very UNIQUE. The lines are super smooth and the panels are defined in black and white strictly with few gray tones in addition. Each page looks like a work of art, like an intricate linocut stamp. Additionally, the perspective work of Takeya Syuji is CRAZY. Surroundings are extremely stylized as they warp and wind, some things elongate or squeeze in satisfying monochrome. It's like nothing I've ever seen before. You would expect a manga about death to be more sorrowful, but the way it is presented so cleanly completely fits the message that Kurayami Dance delivers. I really hope that Takeya Syuji draws more manga. I would absolutely love to see what else he makes. I hope he becomes very popular in the future. Characters: 10/10 I suppose the only character I could really analyze is Wataru "Kamikaze" Kaido. He's very nicely personified as a blunt man who quickly accepts the things around him as reality, never seeming to struggle with self-doubt or turmoil. The conversations he has with his companion Challia tell a lot about the kind of person he is, in addition to also being super enjoyable. I remember the one scene where they just chilled at the Union Hotel bowling, and then played Uno all night long. No that's not a fever dream, that's really in the manga. The character design is awesome. There's a startling simplicity in all the characters yet so much uniqueness to all of them. They are made of simple shapes and the bare minimum of lines, yet they feel so deliberately placed that overall it feels intricately beautiful. Enjoyment: 10/10 Don't tell me you can't see how much I enjoyed this manga. This is the kind of manga you can stare at the panels for a long time and be swept away by the coolness, or reread dialogue for the fifth time and still get a kick out of it. I know I do. Overall: 10/10 Funny, witty, but also strangely deep, but most of all super unique. A great example of "showing" rather than "telling," we learn about everything just by going along with the ride. Kurayami Dance is less something to take in and more something to be taken away by. Thank you anyone who read this far into my review, and I very much hope you pick up Kurayami Dance.
Kurayami Dance or Dance in the Darkness, is a short manga, with only 20 chapters. It reads like a novel,ie. it is unlike your everyday manga, where there is a highschool, heroes, villains,etc. Story: There story is surrealistic, we don't know what is true and what is a figment of imagination. Still, it is interesting. Had the manga stretched for more than 20 chapters, I might've been bored. Art: The art is clean, easy on the eyes. Characters: There is a protagonist, and a handful others, we don't spend much time with a character to relate. But this style suits this manga.Enjoyment: On its own, I found the ride to be fun. What was even greater was the fact that this manga is unique, so reading it gives a sense of novelty. Try it out!
This doesn't reads like an ordinary manga. The framing feels comic book inspired. The art is less cluttered compared to some other mangas and can be more cinematic. The story can sometimes mock the genre tropes, but at the end it appears to be a disturbing psychological horror with a surreal narrative. When i started analyzing after reading it seemed rather grim to me, especially if you pay attention on what types of characters Kaido Wataru and how they reflect something in his flashbacks - there's a handful of disturbing details, telling that what might have seemed adventurous and somewhat scatterbrained story about a guyriding on his hearse like a batmobile will end more so a tragedy wrapped into an unfulfilled fantasy. If anything the ending reminded me 2002's Dark Water which felt like a complete UNO card switch. It's also references film picks for aficionados - in a way, reminding me of how Black Lagoon wasn't shy of boasting about it's western cinema influences. But even something like the Morrissey song integration in it just screams that Suda51 might have wanted it's own anime, but couldn't do it outside of the gaming industry. You can tell that this story is imbued with those intentions which ended up as part of this format instead of another Suda51's game, considering that it was supposed to be the early draft of Shadows of the Damned. Either way, it's thies is a hard recommend if you are keen on unique mangas.