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ãƒãƒƒã‚¯ãƒžãƒ³ エグゼ
74
13
Finished
Jan 15, 2001 to Aug 15, 2006
8.0/10
Average Review Score
67%
Recommend It
3
Reviews Worldwide
My very first manga ever. The whole manga is pretty much heavily inspired by (If not, an adaptation of) the story from the games with its own changes and touches to make the story unique to itself. Relatively short, but very fun. The characters are definitely the most prominent part of the manga. They are just as good, if not better than the game counterparts (Looking at you Forte). If you are a fan of the games, you may enjoy the manga. (the characters also become more familiar) Regardless, is just a small manga series. Not the best thing in the world but it has some great ideas and characters.
As I finish reading the last chapter and take a couple of minutes off to stretch my legs, I'm left wondering how to properly convey in words how I feel about this as a whole. On the one hand my childhood wasn't deprived of the Mega Man series. There were the games (difficult as they came from the different series), the TV show (which I later caught up on) and the fan projects (pictures, merchandising, AMVs, you name it). On the other hand, as I grew older I started looking back at those pieces of media in a different way. My enthusiasm no longer blindedme from their flaws and I started noticing some details and design decisions that I had passed on before. As a result of not being the target audience anymore many conflicting thoughts have come as I try to wrap my head around how to approach this, but I'll try my hardest to remain unbiased. Firstly, by taking a look at the artwork one can see that effort was clearly put into designing each of the characters. From net navis to their operators, there's a clear visual connection between them being portrayed in their costumes and mannerisms, further solidified with the emblems in a few cases. Plus, the art style adaptation from the source material is charming and makes for quite a number of gags, some of which can come as absurd but in a good way if taken out of context. That is not say that the battle scenes stay far behind in this department. One can imagine their motion along the panels with the effects of the different weapons and transformations coming to light. Speaking of characters, there doesn't seem to be a shortage on them for every story arc. While not every one from the series makes an appearance, those that do are usually introduced in a dedicated scene that shows us a glimpse of their personality (often in an exaggerated way) and their relevance to the story. A couple even have their own special chapter to show us more about their background. However, there is not much development beyond that. This causes many to be easily forgotten by the end until they suddenly reappear, or not given proper motivation behind their actions. The latter mostly concerned the villains, which results in my immersion being broken as I couldn't empathize with what I was reading. Lastly, the story is probably the weakest link in this scenario due to two main factors. The first is the power of friendship, otherwise known as "nakama power". It is no secret that many (if not all) shonen products usually rely on this technique in dire straits which seem to have no noticeable solution, which afterwards serves as a way to convey an emotional message. Nevertheless, in this case it felt overly implemented considering how many times it is relied upon by the main characters in a whim. It happens so much that an entire volume was even dedicated to it, making it so that in latter chapters its presence felt somewhat taxing or disingenuous. The second one is the power level scale. In each arc Mega Man and his crew are driven to defeat the new evil mostly in a new setting with new upgrades and characters who will aid them. As the fight scenes need to build up tension to be believable for the use of the previous technique, the magnitude of power involved has to amplify more and more with each chapter. Hence, what in an earlier chapter may look like the end of the world on a latter one can come as child's play, so looking back at the former takes away their tension. It also leaves you questioning the consistency of such a range of characters, threats and settings coexisting at the same time as the plot unfolds. In any case, there is certainly a lot of material taken and built from its sources that fans of the series will most probably find engaging. That being stated, there isn't much in terms of a story that takes advantage of it to welcome newcomers. It's certainly an entertaining read, though not for everyone.
The year is 200X and everyone is now connected to the Cyber Network. People carry their own PET (Personal Terminal) and are paired up with an artificial intelligence program called a NetNavi (or NetNavigator). Computers have turned the world into a bright and shiny utopia but there's always trouble in paradise. While the invention of the PET and NetNavis has brought great benefits to the world, computer hacking, virus spreading and other high-tech crimes are becoming a major problem. A sinister organization by the name of World Three has appeared and they've vowed to destroy this technological wonderland. Enter our young hero, Lan Hikari, an intensely curious and cheerful fifth grader. Synchronized with his NetNavigator, MegaMan, he becomes a super-charged dynamo. In and out of the Net, Lan and MegaMan do their best to thwart World Three's never-ending quest to take over the world! (Source: Viz Media)
Long story short, Mega Man NT Warrior is amazing. From great fights, to fun characters, to amazing artwork, this manga has it all. Pros: The characters were extremely great. This is probably the best version of Lan and Mega Man. Their relationship and how they helped one another no matter the costs at tough moments was something that was very enjoyable. Their bond is one of the best parts of this story. The other characters were great too. Proto Man was a good rival, Chaud was also great, Search Man and Tomahawk man were well written characters, and this is easily the best written version of Bass.Any chapter he appeared in was a 10/10. And Dark Mega Man was easily one of the best villains I have seen in a while. This man was pure evil. 10/10 villian. The pacing was also extremely good. Nothing felt like it went on for too long nor nothing felt too short. Pacing is definitely shorter than the games, but its too be expected when you're trying to adapt 6 games into about 80 chapters. The fights were also spectacular. A studio like Bones or OLM should really adapt this manga just for the fights. The series had more of a quality over quantity approach when it came to fights which was great. Some stand out fights were Mega Man Vs Bass, Mega Man and Proto Man Vs Bass, and Mega Man Vs Dark Mega Man. The artwork was also so good. Ryo really is a great artist. He knows how to switch from goofy and cute shots to crazy and beautiful artwork. The overall writing wasn't anything special, but it was extremely enjoyable. It definitely is one of those manga that comes down to power of friendship but personally I like those types of stories so it didn't bother me. Also all of the bonus chapters were fun. This manga however does have a flaw towards the end thats enough to keep it from getting a higher score. Con: The final arc, the Cybeast arc, was not that great. The whole concept wasn't bad, it was just the execution. It felt like certain characters weren't themselves and characterization was going backwards. Also it teases multiple things that dont happen that would've been cool, and compared to the other arcs, it was pretty boring. The 2 final chapters and the Bass journey and the 20 year epilouge however were great. Overall though, even if you're not a fan of Mega Man, I still would recommend trying this manga out. It kind of like a mix of the Mega Man Battle Network games, .hack, and Fairy Tail. Would absolutely recommend. This manga was a blast.