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ゼルダの伝説 神々のトライフォース
4
1
Finished
Jul 28, 2005
8.0/10
Average Review Score
100%
Recommend It
2
Reviews Worldwide
Reviewer info: Mid-20 male, generally interested in more mature topics. Also I think that a score of 5 is not bad, but just the middle of a scale from 0 to 10. (Please keep that in mind, when reading this review.) Intro: Since I played the original LoZ:A link to the past on the SFC/SNES when I was much younger, I was pretty interested in reading this manga. I'm adding this piece of information, since I think it adds a great deal of enjoyment to this manga to have played the game, because this way the two stories click together like a jigsaw puzzle. Story: The manga of coursefollows a slightly different story than the game (because in the game you do a lot of fighting and puzzle solving which would be pretty boring drawn on paper), it adds new characters, alters a few storylines from the game and has a much steeper pace in the story telling*. I gave story a 7 because, despite it's shortness (and thus lack of potential), because it was overall very convincing and fitting if you've played the game. [MINISPOILER]*= (it took 20 pages to get all 3 amulets, about one chapter to rescue the seven princesses)[/MINISPOILER] Art: Difficult to rate, since it depends on one individual taste. The drawings itself a pretty solid and consistent post-2000-era digital drawings. The style aims a little bit in the kawaii direction, but is not cuteness overloaded. Most drawings feature a medium level of details, which is okay for this particular fantasy art style. A good 7. Character: As mentioned before, the manga itself is relatively short (4 chapters/180 pages) and thus doesn't leave much room for in depth character studies. Most characters don't need much explanation, because you already know them from other installations, but still, this is probably the weakest point of this manga. I sometimes had the feeling that they had a checklist of characters they had to include, even if it is just 2 pages. A tight 6. Enjoyment: As mentioned before I gained most of my enjoyment from revisiting a familiar story and learning some new backgrounds. Not that they'd really matter, but they are nice to know and make for a closer and warmer overall package. So a heavily personally biased 9. Overall: Nothing outstanding, but an enjoyable read, especially if you've played the games and want to refresh your memories.
At the beginning of A Link to the Past, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. However, Link ignores his uncle's command, and after his uncle leaves, follows him to Hyrule Castle. When he arrives, he finds his uncle seriously wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him a sword and shield. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.
This Manga may not as good as the game, but I enjoyed every minute of it. It brought me back for so many good memories to me :) (I played the game first on my GBA when it first came out) There are minor changes with the story from the game, but the essence is the same. Keep in mind that this is only one book, so do not expect to see everything from the game here (I think the game took from me an average of 25 hours to finish) Likewise, the concept of the Dark World and the Light World do not play a bigrule of the story. There is a new character that is not in the original game. The story of the Cursed Flute Boy is also a bit different from the game. Not going to say more because I do not want to spoil the story. The bottom line is if you enjoyed the original game or you are a fan of Zelda games in general, do not miss this manga