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ε°ηγΈβ¦
28
5
Finished
Dec 6, 1976 to Apr 6, 1980
5.7/10
Average Review Score
33%
Recommend It
3
Reviews Worldwide
Beyond the rather 70-80's style/feel of the characters is a deeper story realm. Terra e has an epic space opera sense to it, and it is, and yet it's not. The rules of space are acknowledged, circumfrenced, yet the plot is kept tight. First off, I'll say there is an anime based on the manga and the reviews are quite applicable to the manga as well, though the anime carries out the sequence of events and some of the characters a little differently. The storyline follows the characters of Jomy and Keith, though initially the reader gets Soldier Blue's POV in the prologue.The pov is clearlydelinated for the reader, which makes for ease of transition, and other minor character's pov are given throughout the story to keep the reader up to date on events. When the pov first switches to Keith it may be a little confusing since the pov shifts previously were between pre-introduced characters. Also, there are time jumps, which require a little math. Most of the time the reader is informed of these jumps via the characters' ages which appear mostly as asides - so the reader will have to do a little calculation. Thus to stay in the loop, make sure to pay attention to such things since its easy to miss. In addition, since some of the characters age more slowly than others, without this tidbit of information the reader may feel lost in the time jump. The art is overall well done, with a futuristic style, yet 70-80's feel to the characters sometimes. Yet even beyond this is the story itself. Taking place in the far, far, far, far distant future opens several relms of posibility as well intriguing concepts reguarding use of technology and natural gifts, and yet humanity is still kept at the core. It is changes direction so it's not easy to see where or how a character will end up. The characters themselves are interesting in that, despite some ideas they ponder, still they may act against what their thinking. Many characters are actually deeper than they might appear on the surface, particularly Keith. This makes it sometimes hard to tell which way the plot will lead. The ending/epilogue might be confusing but I think going back and looking at the events in the story earlier might clearify some of the confusion, making sure to pay attention to what the characters tell the reader about themselves, their hopes and their plans. Granted, sometimes the antics may seem over the top or somewhat unbelievable- yet still the story incorperates it in such a way tha the reader is able to maintain the suspension of disbelief to the very end. Overall- Terra e (Toward the Terra) has copious elements of science fiction, different ways of perception, interesting characters, and a bit of mystery with a sprinkling of a few- just a few- unanswered questions.
In the far future, humans have destroyed their homeplanet, Terra, by carelessly messing with the environment. In order to preserve the life of their homeland, Terra, humans have evacuated this world in order to spread life unto other planets. Humanity, now ruled by a super computer that controls the birth of children, sees the emergence of a new human race called the "Mu," whose telepathic powers have alarmed the System running all of humanity. The Mu, now hidden from the rest of humanity, have one dream, to return home, to Terra... (Source: ANN)
Cardboard characters, enough exposition to bash brains in, and a story only concerned with the semblance of depth more than saying anything at all. Earns good will from unique panel composition and presentation but itβs utterly wasted. The first third of the story is dedicated to trying to Jomy Marcus Shin, one of our two main leads. We learn about his upbringing, the pristine nature of society, and the long standing conflict between those outcasted and the super computer that wants to uphold the status quo. But instead of being conveying characters and world via autonomy and cohesively, a majority of the run time is lambastedby huge texts about the world that's not that complicated to begin with. Jomy is shoved into a conflict head first and after a character we barely know dies, takes a complete backseat after becoming one of the strongest characters. Second part of the story introduces us to a rival character and second lead, Keith. But the same issues persist and timeskips are the easy solution when you want your characters go from A to B without having connective tissue. Last third is about their confrontation and falling action. But at that point, it felt like there was nowhere else to go and the conclusion/epilogue was hastily done. I've heard the adaptations are much better but this is only a review for the manga source material. There are interesting ideas and concepts in theory here but you'd get as much enjoyment out of seeing them play out as much as reading a wikipedia article.
I had no big biases and preconceived notions going into it, only read it cause the library had it and its from them sweet sweet 70s. Briefly skimming the synopsis and jumpin in near blind. NO SPOLIERS! not in the slightest. Just giving my brief opinion on its elements and such. wont be explain 1/2 the dam manga lol Its a nice concise little space opera that I found to be incredibly intriguing and mediocre. 4.60 ~ Borderline bad. But also still worth a read imo. Now let me elaborate: This thing is great in the creativity and concept department however lacks in the execution andthe writing is VERY hit or miss, being just intriguing as it is boring. ~ Characters are fine. They can be flat at times but are rather intriguing at the very least. Even when it was lacking I still had a strong itch to see their "story" ~ Pacing is straight dookie. Its super slow and just makes it drag bringing down everything else it has going for it. This was the main component to my boredom when reading it. Creating gaps of days where i wouldn't pick it up cause I was so disinterested. Despite being short it manages to overstay its welcome more than desirable. ~ Story. Very cool and interesting, story beats hit, it has plenty of genuine moments of mystery, suspense, & intrigue along with a sweet ending . But this is still sadly stained by the mid writing :( ~ Art. While most of the time being merely "fine". Them highs are immaculate, thanks to the aforementioned cool concepts being displayed. Also i just love me that classy 70s swagger. ~ Enjoyment: ugggggggh. It bored and dragged constantly but was also so cool, wanting you to know what happened. Making a mostly unbearable reading experience. High highs n low lows :( In conclusion: To Terra is a wildly creative adventure sci-fi 70s manga that is just as stellar as it is terrible, that despite its glaring flaws makes it a painful yet very worthwhile read. If you like sci-fi stuff GO FOR IT :) \--------------------cynically shed--------------------------------------------------------------------| Bro if you gives this anything above a flat 7 then youre trippin and tasteless. (thats majority of these bozos that read cause its most given score is an 8) How in your right mind can you call this a masterpiece when the craftsmanship is so freakin shoddy. like dam bro stop lyin to yourself. you can enjoy mid there's nothing wrong with that. (that just means im better than you. which is already a know fact anyways π) JUST BECAUSE ITS OLD AND INFLEUNTIAL DOESNT MEAN ITS AUTOMATICALLY GOOD. bias bimbos π |-----------------------------------------------------------------cynically shed------------------------/
